DM Tips
Being a dungeon master, or “DM” in the parlance of our kind, is a task not for the faint of heart. Ye see, it’s not just about rollin’ the dice and spoutin’ out some fancy words. It’s about creatin’ a world, and then leadin’ a group of adventurers through it. It’s about being the puppet master, the storyteller, and the final arbiter of fate all at once. And let me tell ye, it’s a tough job. Ye gotta know the rules inside and out, but also be willing to bend them when the story calls for it. Ye gotta be able to improvise on the fly, but also have a plan for where the adventure is headed. Ye gotta be able to make the players feel like they’re really there, in the thick of it, but also be able to throw them a curveball when they least expect it.
Basically it’s hard. So here’s a few tips to make your life just a little easier!
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What Does the Frightened Condition Mean in Dungeons and Dragons 5e
The frightened condition means that a creature is scared and tries to flee from the source of its fear. The frightened creature has disadvantage on ability checks and attack rolls while the source of fear is within line of sight, and the creature must use its movement to move away from the source of its…
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Make Combat Encounters Fun Again!
Ah, combat encounters in Dungeons & Dragons, the very heart of adventure and excitement! But let’s be honest, sometimes even the mightiest battles can become stale and lack that certain je ne sais quoi. Fear not, for there are many tricks up a Dungeon Master’s sleeve to make combat encounters truly shine. We’ll delve into…
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D&D at SEA
Ahoy there, fellow adventurers! Tis I, your humble narrator, here to regale ye with tales of the high seas in the world of fantasy. Ye see, in a world of dragons and magic, the ocean is not just a vast expanse of water, but a realm of adventure and danger. For those brave souls who…
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Travel Doesn’t Have to be Boring.
Are We There Yet? Travel in a game of Dungeons and Dragons can often be seen as a necessary evil; a means to an end to reach the next adventure. But with a little bit of creativity, the journey itself can be just as exciting as the destination. One way to make travel more interesting…
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How to Create Believable Villan for your Next D&D Campaign.
Ah, the creation of a believable villain, a task that is both challenging and thrilling for any dungeon master. A villain is not just a one-dimensional character, but a complex and nuanced being that drives the story and creates conflict for the players. And let me tell you, dear readers, a well-crafted villain can elevate…
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Quick Tips on Creating a More Immersive D&D Experience
Creating a more immersive experience for your players in Dungeons and Dragons can be a challenging but rewarding task for any DM. It requires a combination of creativity, organization, and attention to detail. But with a little preparation and a healthy dose of enthusiasm, you can transport your players to another world and make their…
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Simple Tips on What you Need to Play Dungeons & Dragons
So, you’re ready to take the plunge and play Dungeons and Dragons in person? Great! Playing in person can be a lot of fun and allows for a level of immersion and social interaction that’s hard to replicate online. But before you gather your friends and roll the dice, there are a few things you’ll…
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Tips on Making Monsters More Believable
Making monsters more believable in Dungeons and Dragons can be a challenging but rewarding task for any DM. It’s easy to fall into the trap of making monsters simply there to be defeated, but by giving them more depth and personality, you can make your game world more immersive and engaging for your players. Here…
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Quick Tips on Being a Great Dungeon Master
Being a great Dungeon Master (DM) in Dungeons and Dragons is no easy task. It requires a combination of creativity, organization, and the ability to think on your feet. But fear not! With a little preparation and a healthy dose of enthusiasm, you can become a DM that your players will love. Here are some…
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Session Zero Tips
Ah, running a session zero in Dungeons and Dragons, a most noble and important task for any dungeon master. This is the time for the players to come together, introduce their characters, and for the DM to set the tone for the campaign. It’s a chance for everyone to get on the same page and…