Crabcat

crabcat momster 5e dungeons and dragons

Description: The Crabcat is a unique creature that combines the agility and feline grace with the ruggedness and armored shell of a crab. Its body resembles that of a large cat, with a sleek and muscular form. However, instead of fur, its entire body is covered in a hard, bright orange exoskeleton. The shell provides sturdy protection, interlocking with overlapping plates that allow flexibility for agile movements. Its eyes gleam with intelligence, displaying an intense curiosity about its surroundings.

Habitat: Crabcats are commonly found in coastal areas where land and water meet. They prefer rocky shores, coral reefs, and sandy beaches, adapting to both land and sea. Agile swimmers and climbers, they thrive in environments that provide a balance of aquatic and terrestrial features.


Stats:

AC:14 natural armour
HP:40 (9D8)
Speed:30 ft., swim 30 ft.
STR:12 (+1)
DEX:18 (+4)
CON:10 (+0)
INT:10 (+0)
WIS:14 (+2)
CHA:12 (+1)
Skills: Athletics +3, Perception +4, Stealth +6
Senses:Darkvision 60 ft., passive Perception 14
Challenge: 1/2 (100 XP)

Attacks and Specials:

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Pincer Grapple: The Crabcat can attempt to grapple a target as a bonus action. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12). While grappled, the target is restrained, and the Crabcat can’t use its claw attack against other targets.

Amphibious: The Crabcat can breathe both air and water.

Catlike Agility: The Crabcat has advantage on Dexterity saving throws.

Tactics: Crabcats are skilled ambush predators, relying on their stealth and agility to surprise their prey. They stalk silently, utilizing their catlike grace to pounce on unsuspecting victims. In combat, they employ their sharp claws to slash and rend opponents. When facing larger or more powerful adversaries, they utilize their pincer grapple ability to latch onto targets and exploit their maneuverability for an advantage.



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