Type: Wondrous item, uncommon
Requires attunement: No
Description: This small pouch contains 10 magical marbles, each one uniquely colored and patterned. When rolled or thrown, the marbles activate a variety of magical effects, adding a touch of chaos and unpredictability to any situation.
Using a marble requires an action, and each marble can only be used once. To use a marble, roll it along the ground, throw it at a creature/ object, it activates one of the following random effects (roll a d10 to determine the effect):
1. Burst of Laughter: All creatures within a 10-foot radius of the marble must succeed on a DC 14 Wisdom saving throw or be unable to stop laughing for 1 minute.
2. Slippery Surface: The marble transforms into a 10-foot radius patch of slippery, difficult terrain. Creatures entering or starting their turn in the area must succeed on a DC 14 Dexterity saving throw or fall prone.
3. Enlarging Puff: The marble emits a 10-foot radius cloud of magical gas that lasts for 1 minute. Any creature that enters the cloud or starts its turn within the cloud must succeed on a DC 14 Constitution saving throw or grow one size category larger for 1 minute.
4.Illusory Image: The marble creates a minor illusion within a 10-foot radius, such as a small creature, an object, or a sound. The illusion lasts for 1 minute or until it is physically interacted with.
5.Flashbang: The marble emits a bright flash of light and a loud bang. All creatures within a 15-foot radius must succeed on a DC 14 Constitution saving throw or be blinded and deafened for 1 round.
6. Feather Burst: The marble explodes into a burst of feathers, creating a 10-foot radius area of difficult terrain.
7. Magic Missile: The marble shoots out three magic missiles that automatically hit up to three targets within 120 feet, dealing 1d4+1 force damage each.
8. Healing Burst: The marble emits a burst of healing energy. All creatures within a 10-foot radius regain 2d4+2 hit points.
9. Firecracker: The marble explodes in a shower of colorful sparks, dealing 2d6 fire damage to all creatures.
10. Wild Magic! Consult the table!
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